![]() ![]() The company saw an explosion of daily active users and hours engaged as kids spent their entire day at home due to the pandemic. ![]() Roblox's initial public offering in March 2021 was a blessing and a curse. Total stockholder's equity was $551.5 million, with the total liabilities and stockholder's equity coming to $4.9 billion. In its earnings report, Roblox stated they expect to recognize $1.8 billion as revenue from bookings over the next 12 months. For the six months ending the second quarter, bookings are down 4%, from $1.3 billion to $1.2 billion. It places the unspent currency, or Robux, into its deferred revenue column, which for the second quarter totaled $639.9 million, down from $665.4 in the first quarter. Roblox does not consider its bookings, what it calls revenue, as income until a user redeems their in-game currency for purchases. Its accounts payable total $77.5 million, and its liabilities total $4.36 billion. The company states it has $3.1 billion in cash and cash equivalents, a total of $186.8 million in accounts receivable net of allowances, and a total of $4.9 billion in total assets. Roblox reported total costs and expenses of $761.4 million and a consolidated net loss of $178.7 million, with $170.2 million of that loss coming from operations. The company had revenue of $1.12 billion for the first 6 months of 2022, which increased from $841 million for the first 6 months of 2021. Its total revenue for the second quarter was $591.2 million, an increase from $454.1 million for the same quarter in 2021. ![]() Roblox's latest income statement (dated June 30, 2022) represents the second quarter of the 2022 fiscal year. ![]()
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